Open mind magic potion series#
It's most commonly achieved by stirring everything into a big, bubbling cauldron, mixing and heating everything in a usually very specific sequence some works drop this convention in favor of distilling potions through complex series of alembics, retorts, and that thing you get when you hook a whole bunch of them together. The actual brewing process is sometimes trivially easy, especially in video games, but in other media tends to be long and complex, and usually delicate. Other times there will be more obvious links - for instance frog legs for a potion that makes you a good swimmer or leaper, a love letter for a love potion, and so on. Sometimes no specific link exists, and the potion will be stated to derive its powers from substances and properties that are present in the materials but not visible to the naked eye. The relationship between specific ingredients and the potion's effects varies. Generally speaking, a potion's power tends to relate to the rarity and potency of its ingredients a mix of common bugs and herbs will be effective but not mind-blowing, while the choicest and most powerful potions will require rare and expensive reagents. Many potions have extensive, complicated recipes with long lists of abstruse ingredients, which can range from easily-accessed bits of backyard wildlife and woodland Healing Herbs to a Flower from the Mountaintop or the viscera of rare monsters to abstract Insubstantial Ingredients. They tend to be named very prosaically after their effects, usually as either "X elixir/potion" or "elixir/potion of X".Įye of Newt is often an important ingredient in these brews. Certain potions may be actively harmful, but may still be handy if you can get the other guy to drink them. Also common are potions which make you tougher or faster, or which give resistance to all or certain types of damage. Some of the most common variants are the Healing Potion, which closes wounds and restores lost health, and the Love Potion. Magic potions can have a tremendous number of effects.